Spectral/matrix/controller.cpp

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#include "controller.h"
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#include "libqmatrixclient/connection.h"
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Controller::Controller(QObject *parent) : QObject(parent) {
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}
Controller::~Controller() {
}
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void Controller::login(QString home, QString user, QString pass) {
if(home.isEmpty()) home = "matrix.org";
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qDebug() << "UserID:" << userID;
qDebug() << "Token:" << token;
qDebug() << "Home:" << home;
qDebug() << "User:" << user;
qDebug() << "Pass:" << pass;
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if(!userID.isEmpty() && !token.isEmpty()) {
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qDebug() << "Using token.";
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m_connection->connectWithToken(userID, token, "");
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} else if(!user.isEmpty() && !pass.isEmpty()) {
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qDebug() << "Using given credential.";
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m_connection->connectToServer("@"+user+":"+home, pass, "");
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}
}
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void Controller::setConnection(QMatrixClient::Connection* conn) {
qDebug() << "Setting controller connection.";
m_connection = conn;
roomListModel = new RoomListModel(m_connection);
emit roomListModelChanged();
connect(m_connection, &QMatrixClient::Connection::connected, this, &Controller::connected);
connect(m_connection, &QMatrixClient::Connection::resolveError, this, &Controller::reconnect);
connect(m_connection, &QMatrixClient::Connection::syncError, this, &Controller::reconnect);
connect(m_connection, &QMatrixClient::Connection::syncDone, this, &Controller::resync);
emit connectionChanged();
}
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void Controller::logout() {
userID = "";
token = "";
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setIsLogin(false);
}
void Controller::connected() {
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setUserID(m_connection->userId());
setToken(m_connection->accessToken());
resync();
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setIsLogin(true);
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}
void Controller::resync() {
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qDebug() << "Syncing Matrix.";
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m_connection->sync(30000);
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}
void Controller::reconnect() {
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qDebug() << "Connection lost. Reconnecting...";
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m_connection->connectWithToken(userID, token, "");
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}