rust-java-functional-progra.../src/geometry.rs

389 lines
11 KiB
Rust

use std::ops::Add;
#[derive(Debug, Copy, Clone, Hash)]
pub struct Point {
x: u32,
y: u32,
}
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct Rectangle {
top_left: Point,
width: u32,
height: u32,
}
impl Point {
pub const fn new(x: u32, y: u32) -> Self {
Self { x, y }
}
pub const fn origin() -> Self {
Self { x: 0, y: 0 }
}
pub const fn with_x(self, x: u32) -> Self {
Self { x, y: self.y }
}
pub const fn with_y(self, y: u32) -> Self {
Self { x: self.x, y }
}
pub const fn x(self) -> u32 {
self.x
}
pub const fn y(self) -> u32 {
self.y
}
pub const fn left_of(self, other: Self) -> bool {
self.x < other.x
}
pub const fn right_of(self, other: Self) -> bool {
self.x > other.x
}
pub const fn above(self, other: Self) -> bool {
self.y < other.y
}
pub const fn below(self, other: Self) -> bool {
self.y > other.y
}
}
impl Add for Point {
type Output = Point;
fn add(self, other: Point) -> Point {
Point {
x: self.x + other.x,
y: self.y + other.y,
}
}
}
// These can be derived too, but implement them for demonstration.
impl PartialEq for Point {
fn eq(&self, other: &Self) -> bool {
self.x == other.x && self.y == other.y
}
}
// Marker trait to indicate reflexivity of equality (not just transitivity & symmetry)
impl Eq for Point {}
impl Rectangle {
pub const fn from_corner_width_height(top_left: Point, width: u32, height: u32) -> Rectangle {
Rectangle {
top_left,
width,
height,
}
}
pub fn from_corners(corner_a: Point, corner_b: Point) -> Rectangle {
let left = corner_a.x().min(corner_b.x());
let top = corner_a.y().min(corner_b.y());
let width = (corner_a.x() as i64 - corner_b.x() as i64).abs() as u32;
let height = (corner_a.y() as i64 - corner_b.y() as i64).abs() as u32;
Rectangle::from_corner_width_height(Point::new(left, top), width, height)
}
pub const fn at_origin_with_size(width: u32, height: u32) -> Rectangle {
Rectangle::from_corner_width_height(Point::origin(), width, height)
}
pub const fn width(&self) -> u32 {
self.width
}
pub const fn height(&self) -> u32 {
self.height
}
pub const fn with_width(&self, width: u32) -> Rectangle {
Rectangle {
top_left: self.top_left,
width,
height: self.height,
}
}
pub const fn with_height(&self, height: u32) -> Rectangle {
Rectangle {
top_left: self.top_left,
width: self.width,
height,
}
}
pub const fn top_left(&self) -> Point {
self.top_left
}
pub const fn top_right(&self) -> Point {
Point::new(self.top_left.x() + self.width, self.top_left.y())
}
pub const fn bottom_right(&self) -> Point {
Point::new(
self.top_left.x() + self.width,
self.top_left.y() + self.height,
)
}
pub const fn bottom_left(&self) -> Point {
Point::new(self.top_left.x(), self.top_left.y() + self.height)
}
pub const fn area(&self) -> u32 {
self.width * self.height
}
pub fn intersects(&self, other: &Rectangle) -> bool {
!(self.top_left().right_of(other.top_right())
|| self.top_left().below(other.bottom_left())
|| self.top_right().left_of(other.top_left())
|| self.bottom_left().above(other.top_left()))
}
pub fn intersection(&self, other: &Rectangle) -> Option<Rectangle> {
if !self.intersects(other) {
return None;
}
// idk wtf this is lol
let in_top_left;
let in_bottom_right;
if self.top_left().right_of(other.top_left()) {
if self.top_left().below(other.top_left()) {
in_top_left = self.top_left();
} else {
in_top_left = Point::new(self.top_left().x(), other.top_left().y());
}
} else if self.top_left().below(other.top_left()) {
in_top_left = Point::new(other.top_left().x(), self.top_left().y());
} else {
in_top_left = other.top_left();
}
if self.bottom_right().left_of(other.bottom_right()) {
if self.bottom_right().below(other.bottom_right()) {
in_bottom_right = Point::new(self.bottom_right().x(), other.bottom_right().y());
} else {
in_bottom_right = self.bottom_right();
}
} else if self.bottom_right().below(other.bottom_right()) {
in_bottom_right = other.bottom_right();
} else {
in_bottom_right = Point::new(other.bottom_right().x(), self.bottom_right().y());
}
Some(Rectangle::from_corners(in_top_left, in_bottom_right))
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_point_get_x() {
assert_eq!(Point::new(42, 52).x(), 42);
}
#[test]
fn test_point_get_y() {
assert_eq!(Point::new(42, 52).y(), 52);
}
#[test]
fn test_point_set_x() {
assert_eq!(Point::new(42, 52).with_x(12), Point::new(12, 52));
}
#[test]
fn test_point_set_y() {
assert_eq!(Point::new(42, 52).with_y(12), Point::new(42, 12));
}
#[test]
fn test_point_left_of() {
assert!(Point::new(10, 20).left_of(Point::new(20, 20)));
assert!(!Point::new(10, 11).left_of(Point::new(10, 11)));
assert!(!Point::new(10, 11).left_of(Point::new(8, 11)));
}
#[test]
fn test_point_right_of() {
assert!(Point::new(10, 20).right_of(Point::new(0, 20)));
assert!(!Point::new(10, 11).right_of(Point::new(10, 11)));
assert!(!Point::new(10, 11).right_of(Point::new(12, 11)));
}
#[test]
fn test_point_above() {
assert!(Point::new(1, 1).above(Point::new(1, 2)));
assert!(!Point::new(10, 11).above(Point::origin()));
}
#[test]
fn test_point_below() {
assert!(Point::new(1, 1).below(Point::new(1, 0)));
assert!(!Point::new(10, 11).below(Point::new(12, 11)));
}
#[test]
fn test_point_add() {
assert_eq!(Point::new(1, 1) + Point::new(10, 10), Point::new(11, 11));
assert_eq!(
Point::new(10, 0) + Point::new(0, 10),
Point::new(0, 10) + Point::new(10, 0)
);
}
#[test]
fn test_rectangle_get_width() {
assert_eq!(
Rectangle::from_corners(Point::new(1, 1), Point::new(11, 11)).width(),
10
);
assert_eq!(
Rectangle::from_corner_width_height(Point::new(1, 1), 20, 30).width(),
20
);
}
#[test]
fn test_rectangle_get_height() {
assert_eq!(
Rectangle::from_corners(Point::new(1, 0), Point::new(11, 11)).height(),
11
);
assert_eq!(
Rectangle::from_corner_width_height(Point::new(7, 6), 20, 30).height(),
30
);
}
#[test]
fn test_rectangle_set_width() {
assert_eq!(
Rectangle::from_corner_width_height(Point::new(1, 2), 3, 4).with_width(5),
Rectangle::from_corner_width_height(Point::new(1, 2), 5, 4)
);
assert_eq!(
Rectangle::from_corners(Point::new(1, 2), Point::new(6, 7)).with_width(10),
Rectangle::from_corners(Point::new(1, 2), Point::new(11, 7))
);
}
#[test]
fn test_rectangle_set_height() {
assert_eq!(
Rectangle::from_corner_width_height(Point::new(1, 2), 3, 4).with_height(5),
Rectangle::from_corner_width_height(Point::new(1, 2), 3, 5)
);
assert_eq!(
Rectangle::from_corners(Point::new(1, 2), Point::new(6, 7)).with_height(10),
Rectangle::from_corners(Point::new(1, 2), Point::new(6, 12))
);
}
#[test]
fn test_rectangle_get_top_left() {
assert_eq!(
Point::new(1, 2),
Rectangle::from_corner_width_height(Point::new(1, 2), 3, 4).top_left()
);
}
#[test]
fn test_rectangle_get_top_right() {
assert_eq!(
Point::new(4, 2),
Rectangle::from_corner_width_height(Point::new(1, 2), 3, 4).top_right()
);
}
#[test]
fn test_rectangle_get_bottom_left() {
assert_eq!(
Point::new(1, 6),
Rectangle::from_corner_width_height(Point::new(1, 2), 3, 4).bottom_left()
);
}
#[test]
fn test_rectangle_get_bottom_right() {
assert_eq!(
Point::new(4, 6),
Rectangle::from_corner_width_height(Point::new(1, 2), 3, 4).bottom_right()
);
}
#[test]
fn test_rectangle_get_area() {
assert_eq!(100, Rectangle::at_origin_with_size(10, 10).area());
assert_eq!(
30,
Rectangle::from_corners(Point::origin(), Point::new(6, 5)).area()
);
}
#[test]
fn test_rectangle_intersect_1() {
let r1 = Rectangle::from_corner_width_height(Point::new(0, 0), 10, 10);
let r2 = Rectangle::from_corner_width_height(Point::new(8, 0), 10, 10);
let r3 = Rectangle::from_corner_width_height(Point::new(0, 8), 10, 10);
let r4 = Rectangle::from_corner_width_height(Point::new(8, 8), 10, 10);
let r5 = Rectangle::from_corner_width_height(Point::new(0, 100), 5, 5);
let r6 = Rectangle::from_corner_width_height(Point::new(100, 100), 5, 5);
assert!(r1.intersects(&r2));
assert!(r1.intersects(&r3));
assert!(r1.intersects(&r4));
assert!(r2.intersects(&r3));
assert!(r2.intersects(&r4));
assert!(r3.intersects(&r4));
assert!(r1.intersects(&r1));
assert!(r2.intersects(&r2));
assert!(r3.intersects(&r3));
assert!(r4.intersects(&r4));
assert!(!r1.intersects(&r5));
assert!(!r2.intersects(&r5));
assert!(!r3.intersects(&r5));
assert!(!r4.intersects(&r5));
assert!(!r1.intersects(&r6));
assert!(!r2.intersects(&r6));
assert!(!r3.intersects(&r6));
assert!(!r4.intersects(&r6));
assert!(!r5.intersects(&r6));
}
#[test]
fn test_rectangle_intersect_2() {
assert!(Rectangle::at_origin_with_size(3, 3).intersects(
&Rectangle::from_corner_width_height(Point::new(3, 3), 10, 10)
));
assert!(Rectangle::at_origin_with_size(3, 3).intersects(
&Rectangle::from_corner_width_height(Point::new(3, 0), 10, 10)
));
}
#[test]
fn test_rectangle_intersect_3() {
assert!(!Rectangle::at_origin_with_size(3, 3).intersects(
&Rectangle::from_corner_width_height(Point::new(4, 4), 10, 10)
));
}
}