use std::ops::Add; #[derive(Debug, Copy, Clone)] pub struct Point { x: u32, y: u32, } #[derive(Debug, Copy, Clone, Eq, PartialEq)] pub struct Rectangle { top_left: Point, width: u32, height: u32, } impl Point { pub fn new(x: u32, y: u32) -> Self { Self { x, y } } pub fn origin() -> Self { Self { x: 0, y: 0 } } pub fn with_x(&self, x: u32) -> Self { Self { x, y: self.y } } pub fn with_y(&self, y: u32) -> Self { Self { x: self.x, y } } pub fn x(&self) -> u32 { self.x } pub fn y(&self) -> u32 { self.y } pub fn left_of(&self, other: &Self) -> bool { self.x < other.x } pub fn right_of(&self, other: &Self) -> bool { self.x > other.x } pub fn above(&self, other: &Self) -> bool { self.y < other.y } pub fn below(&self, other: &Self) -> bool { self.y > other.y } } impl Add for Point { type Output = Point; fn add(self, other: Point) -> Point { Point { x: self.x + other.x, y: self.y + other.y, } } } // These can be derived too, but implement them for demonstration. impl PartialEq for Point { fn eq(&self, other: &Self) -> bool { self.x == other.x && self.y == other.y } } impl Eq for Point {} impl Rectangle { fn from_corner_width_height(top_left: Point, width: u32, height: u32) -> Rectangle { Rectangle { top_left, width, height, } } fn from_corners(corner_a: Point, corner_b: Point) -> Rectangle { let left = corner_a.x().min(corner_b.x()); let top = corner_a.y().min(corner_b.y()); let width = (corner_a.x() as i64 - corner_b.x() as i64).abs() as u32; let height = (corner_a.y() as i64 - corner_b.y() as i64).abs() as u32; Rectangle { top_left: Point::new(left, top), width, height, } } fn at_origin_with_size(width: u32, height: u32) -> Rectangle { Rectangle { top_left: Point::origin(), width, height, } } fn width(&self) -> u32 { self.width } fn height(&self) -> u32 { self.height } fn with_width(&self, width: u32) -> Rectangle { Rectangle { top_left: self.top_left, width, height: self.height, } } fn with_height(&self, height: u32) -> Rectangle { Rectangle { top_left: self.top_left, width: self.width, height, } } fn top_left(&self) -> Point { self.top_left } fn top_right(&self) -> Point { Point::new(self.top_left.x() + self.width, self.top_left.y()) } fn bottom_right(&self) -> Point { Point::new( self.top_left.x() + self.width, self.top_left.y() + self.height, ) } fn bottom_left(&self) -> Point { Point::new(self.top_left.x(), self.top_left.y() + self.height) } fn area(&self) -> u32 { self.width * self.height } fn intersects(&self, other: &Rectangle) -> bool { !(self.top_left().right_of(&other.top_right()) || self.top_left().below(&other.bottom_left()) || self.top_right().left_of(&other.top_left()) || self.bottom_left().above(&other.top_left())) } } #[cfg(test)] mod tests { use super::*; #[test] fn test_point_get_x() { assert_eq!(Point::new(42, 52).x(), 42); } #[test] fn test_point_get_y() { assert_eq!(Point::new(42, 52).y(), 52); } #[test] fn test_point_set_x() { assert_eq!(Point::new(42, 52).with_x(12), Point::new(12, 52)); } #[test] fn test_point_set_y() { assert_eq!(Point::new(42, 52).with_y(12), Point::new(42, 12)); } #[test] fn test_point_left_of() { assert!(Point::new(10, 20).left_of(&Point::new(20, 20))); assert!(!Point::new(10, 11).left_of(&Point::new(10, 11))); assert!(!Point::new(10, 11).left_of(&Point::new(8, 11))); } #[test] fn test_point_right_of() { assert!(Point::new(10, 20).right_of(&Point::new(0, 20))); assert!(!Point::new(10, 11).right_of(&Point::new(10, 11))); assert!(!Point::new(10, 11).right_of(&Point::new(12, 11))); } #[test] fn test_point_above() { assert!(Point::new(1, 1).above(&Point::new(1, 2))); assert!(!Point::new(10, 11).above(&Point::origin())); } #[test] fn test_point_below() { assert!(Point::new(1, 1).below(&Point::new(1, 0))); assert!(!Point::new(10, 11).below(&Point::new(12, 11))); } #[test] fn test_point_add() { assert_eq!(Point::new(1, 1) + Point::new(10, 10), Point::new(11, 11)); assert_eq!( Point::new(10, 0) + Point::new(0, 10), Point::new(0, 10) + Point::new(10, 0) ); } }