Refactor rectangle to use Point instead of x and y
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12a50af544
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@ -8,8 +8,7 @@ pub struct Point {
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#[derive(Debug, Copy, Clone)]
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pub struct Rectangle {
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x: u32,
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y: u32,
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top_left: Point,
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width: u32,
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height: u32,
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}
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@ -77,10 +76,9 @@ impl PartialEq for Point {
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impl Eq for Point {}
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impl Rectangle {
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fn from_corner_width_height(corner: Point, width: u32, height: u32) -> Rectangle {
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fn from_corner_width_height(top_left: Point, width: u32, height: u32) -> Rectangle {
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Rectangle {
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x: corner.x(),
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y: corner.y(),
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top_left,
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width,
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height,
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}
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@ -94,8 +92,7 @@ impl Rectangle {
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let height = (corner_a.y() as i64 - corner_b.y() as i64).abs() as u32;
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Rectangle {
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x: left,
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y: top,
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top_left: Point::new(left, top),
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width,
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height,
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}
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@ -103,8 +100,7 @@ impl Rectangle {
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fn at_origin_with_size(width: u32, height: u32) -> Rectangle {
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Rectangle {
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x: 0,
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y: 0,
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top_left: Point::origin(),
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width,
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height,
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}
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@ -120,8 +116,7 @@ impl Rectangle {
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fn with_width(&self, width: u32) -> Rectangle {
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Rectangle {
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x: self.x,
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y: self.y,
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top_left: self.top_left,
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width,
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height: self.height,
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}
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@ -129,8 +124,7 @@ impl Rectangle {
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fn with_height(&self, height: u32) -> Rectangle {
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Rectangle {
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x: self.x,
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y: self.y,
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top_left: self.top_left,
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width: self.width,
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height,
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}
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