64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#include "controller.h"
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#include "libqmatrixclient/connection.h"
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Controller::Controller(QObject *parent) : QObject(parent) {
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}
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Controller::~Controller() {
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}
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void Controller::login(QString home, QString user, QString pass) {
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if(home.isEmpty()) home = "matrix.org";
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qDebug() << "UserID:" << userID;
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qDebug() << "Token:" << token;
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qDebug() << "Home:" << home;
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qDebug() << "User:" << user;
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qDebug() << "Pass:" << pass;
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if(!userID.isEmpty() && !token.isEmpty()) {
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qDebug() << "Using token.";
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m_connection->connectWithToken(userID, token, "");
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} else if(!user.isEmpty() && !pass.isEmpty()) {
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qDebug() << "Using given credential.";
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m_connection->connectToServer("@"+user+":"+home, pass, "");
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}
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}
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void Controller::setConnection(QMatrixClient::Connection* conn) {
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m_connection = conn;
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connect(m_connection, &QMatrixClient::Connection::connected, this, &Controller::connected);
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connect(m_connection, &QMatrixClient::Connection::resolveError, this, &Controller::reconnect);
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connect(m_connection, &QMatrixClient::Connection::syncError, this, &Controller::reconnect);
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connect(m_connection, &QMatrixClient::Connection::syncDone, this, &Controller::resync);
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emit connectionChanged();
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}
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void Controller::logout() {
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userID = "";
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token = "";
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setIsLogin(false);
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}
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void Controller::connected() {
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setUserID(m_connection->userId());
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setToken(m_connection->accessToken());
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m_connection->loadState();
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resync();
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setIsLogin(true);
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}
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void Controller::resync() {
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qDebug() << "Syncing Matrix.";
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m_connection->sync(30000);
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m_connection->saveState();
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}
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void Controller::reconnect() {
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qDebug() << "Connection lost. Reconnecting...";
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m_connection->connectWithToken(userID, token, "");
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}
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