204 lines
7.0 KiB
C++
204 lines
7.0 KiB
C++
#include "roomlistmodel.h"
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#include "user.h"
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#include "events/roomevent.h"
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#include <QtCore/QDebug>
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#include <QtGui/QBrush>
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#include <QtGui/QColor>
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#include <QtQuick>
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RoomListModel::RoomListModel(QObject* parent) : QAbstractListModel(parent) {}
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RoomListModel::~RoomListModel() {}
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void RoomListModel::setConnection(Connection* connection) {
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if (connection == m_connection) return;
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if (m_connection) m_connection->disconnect(this);
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if (!connection) {
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qDebug() << "Removing current connection...";
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m_connection = nullptr;
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beginResetModel();
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m_rooms.clear();
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endResetModel();
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return;
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}
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m_connection = connection;
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for (SpectralRoom* room : m_rooms) room->disconnect(this);
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connect(connection, &Connection::connected, this,
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&RoomListModel::doResetModel);
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connect(connection, &Connection::invitedRoom, this,
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&RoomListModel::updateRoom);
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connect(connection, &Connection::joinedRoom, this,
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&RoomListModel::updateRoom);
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connect(connection, &Connection::leftRoom, this, &RoomListModel::updateRoom);
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connect(connection, &Connection::aboutToDeleteRoom, this,
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&RoomListModel::deleteRoom);
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doResetModel();
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}
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void RoomListModel::doResetModel() {
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beginResetModel();
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m_rooms.clear();
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for (auto r : m_connection->roomMap()) doAddRoom(r);
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endResetModel();
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}
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SpectralRoom* RoomListModel::roomAt(int row) { return m_rooms.at(row); }
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void RoomListModel::doAddRoom(Room* r) {
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if (auto* room = static_cast<SpectralRoom*>(r)) {
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m_rooms.append(room);
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connectRoomSignals(room);
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emit roomAdded(room);
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} else {
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qCritical() << "Attempt to add nullptr to the room list";
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Q_ASSERT(false);
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}
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}
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void RoomListModel::connectRoomSignals(SpectralRoom* room) {
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connect(room, &Room::displaynameChanged, this, [=] { namesChanged(room); });
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connect(room, &Room::unreadMessagesChanged, this,
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[=] { unreadMessagesChanged(room); });
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connect(room, &Room::notificationCountChanged, this,
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[=] { unreadMessagesChanged(room); });
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connect(room, &Room::tagsChanged, this, [=] { refresh(room); });
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connect(room, &Room::joinStateChanged, this, [=] { refresh(room); });
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connect(room, &Room::avatarChanged, this,
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[=] { refresh(room, {AvatarRole}); });
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connect(room, &Room::addedMessages, this,
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[=] { refresh(room, {LastEventRole}); });
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connect(room, &Room::aboutToAddNewMessages, this,
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[=](QMatrixClient::RoomEventsRange eventsRange) {
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RoomEvent* event = (eventsRange.end() - 1)->get();
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if (event->isStateEvent()) return;
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User* sender = room->user(event->senderId());
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if (sender == room->localUser()) return;
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emit newMessage(room->id(), event->id(), room->displayName(),
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sender->displayname(),
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event->contentJson().value("body").toString(),
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room->avatar(128));
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});
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}
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void RoomListModel::updateRoom(Room* room, Room* prev) {
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// There are two cases when this method is called:
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// 1. (prev == nullptr) adding a new room to the room list
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// 2. (prev != nullptr) accepting/rejecting an invitation or inviting to
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// the previously left room (in both cases prev has the previous state).
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if (prev == room) {
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qCritical() << "RoomListModel::updateRoom: room tried to replace itself";
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refresh(static_cast<SpectralRoom*>(room));
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return;
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}
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if (prev && room->id() != prev->id()) {
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qCritical() << "RoomListModel::updateRoom: attempt to update room"
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<< room->id() << "to" << prev->id();
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// That doesn't look right but technically we still can do it.
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}
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// Ok, we're through with pre-checks, now for the real thing.
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auto* newRoom = static_cast<SpectralRoom*>(room);
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const auto it = std::find_if(
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m_rooms.begin(), m_rooms.end(),
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[=](const SpectralRoom* r) { return r == prev || r == newRoom; });
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if (it != m_rooms.end()) {
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const int row = it - m_rooms.begin();
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// There's no guarantee that prev != newRoom
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if (*it == prev && *it != newRoom) {
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prev->disconnect(this);
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m_rooms.replace(row, newRoom);
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connectRoomSignals(newRoom);
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}
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emit dataChanged(index(row), index(row));
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} else {
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beginInsertRows(QModelIndex(), m_rooms.count(), m_rooms.count());
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doAddRoom(newRoom);
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endInsertRows();
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}
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}
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void RoomListModel::deleteRoom(Room* room) {
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qDebug() << "Deleting room" << room->id();
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const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
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if (it == m_rooms.end()) return; // Already deleted, nothing to do
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qDebug() << "Erasing room" << room->id();
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const int row = it - m_rooms.begin();
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beginRemoveRows(QModelIndex(), row, row);
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m_rooms.erase(it);
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endRemoveRows();
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}
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int RoomListModel::rowCount(const QModelIndex& parent) const {
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if (parent.isValid()) return 0;
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return m_rooms.count();
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}
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QVariant RoomListModel::data(const QModelIndex& index, int role) const {
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if (!index.isValid()) return QVariant();
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if (index.row() >= m_rooms.count()) {
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qDebug() << "UserListModel: something wrong here...";
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return QVariant();
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}
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SpectralRoom* room = m_rooms.at(index.row());
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if (role == NameRole) return room->displayName();
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if (role == AvatarRole) {
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if (!room->avatarUrl().isEmpty()) return room->avatar(64, 64);
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return QImage();
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}
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if (role == TopicRole) return room->topic();
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if (role == CategoryRole) {
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if (room->joinState() == JoinState::Invite) return RoomType::Invited;
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if (room->isFavourite()) return RoomType::Favorite;
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if (room->isDirectChat()) return RoomType::Direct;
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if (room->isLowPriority()) return RoomType::Deprioritized;
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return RoomType::Normal;
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}
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if (role == UnreadCountRole) return room->unreadCount();
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if (role == HighlightCountRole) return room->highlightCount();
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if (role == LastEventRole) return room->lastEvent();
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if (role == LastActiveTimeRole) return room->lastActiveTime();
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if (role == CurrentRoomRole) return QVariant::fromValue(room);
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return QVariant();
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}
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void RoomListModel::namesChanged(SpectralRoom* room) {
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int row = m_rooms.indexOf(room);
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emit dataChanged(index(row), index(row));
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}
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void RoomListModel::refresh(SpectralRoom* room, const QVector<int>& roles) {
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const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
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if (it == m_rooms.end()) {
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qCritical() << "Room" << room->id() << "not found in the room list";
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return;
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}
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const auto idx = index(it - m_rooms.begin());
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emit dataChanged(idx, idx, roles);
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}
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void RoomListModel::unreadMessagesChanged(SpectralRoom* room) {
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int row = m_rooms.indexOf(room);
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emit dataChanged(index(row), index(row));
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}
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QHash<int, QByteArray> RoomListModel::roleNames() const {
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QHash<int, QByteArray> roles;
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roles[NameRole] = "name";
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roles[AvatarRole] = "avatar";
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roles[TopicRole] = "topic";
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roles[CategoryRole] = "category";
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roles[UnreadCountRole] = "unreadCount";
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roles[HighlightCountRole] = "highlightCount";
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roles[LastEventRole] = "lastEvent";
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roles[LastActiveTimeRole] = "lastActiveTime";
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roles[CurrentRoomRole] = "currentRoom";
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return roles;
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}
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