Spectral/src/roomlistmodel.cpp

204 lines
7.0 KiB
C++

#include "roomlistmodel.h"
#include "user.h"
#include "events/roomevent.h"
#include <QtCore/QDebug>
#include <QtGui/QBrush>
#include <QtGui/QColor>
#include <QtQuick>
RoomListModel::RoomListModel(QObject* parent) : QAbstractListModel(parent) {}
RoomListModel::~RoomListModel() {}
void RoomListModel::setConnection(Connection* connection) {
if (connection == m_connection) return;
if (m_connection) m_connection->disconnect(this);
if (!connection) {
qDebug() << "Removing current connection...";
m_connection = nullptr;
beginResetModel();
m_rooms.clear();
endResetModel();
return;
}
m_connection = connection;
for (SpectralRoom* room : m_rooms) room->disconnect(this);
connect(connection, &Connection::connected, this,
&RoomListModel::doResetModel);
connect(connection, &Connection::invitedRoom, this,
&RoomListModel::updateRoom);
connect(connection, &Connection::joinedRoom, this,
&RoomListModel::updateRoom);
connect(connection, &Connection::leftRoom, this, &RoomListModel::updateRoom);
connect(connection, &Connection::aboutToDeleteRoom, this,
&RoomListModel::deleteRoom);
doResetModel();
}
void RoomListModel::doResetModel() {
beginResetModel();
m_rooms.clear();
for (auto r : m_connection->roomMap()) doAddRoom(r);
endResetModel();
}
SpectralRoom* RoomListModel::roomAt(int row) { return m_rooms.at(row); }
void RoomListModel::doAddRoom(Room* r) {
if (auto* room = static_cast<SpectralRoom*>(r)) {
m_rooms.append(room);
connectRoomSignals(room);
emit roomAdded(room);
} else {
qCritical() << "Attempt to add nullptr to the room list";
Q_ASSERT(false);
}
}
void RoomListModel::connectRoomSignals(SpectralRoom* room) {
connect(room, &Room::displaynameChanged, this, [=] { namesChanged(room); });
connect(room, &Room::unreadMessagesChanged, this,
[=] { unreadMessagesChanged(room); });
connect(room, &Room::notificationCountChanged, this,
[=] { unreadMessagesChanged(room); });
connect(room, &Room::tagsChanged, this, [=] { refresh(room); });
connect(room, &Room::joinStateChanged, this, [=] { refresh(room); });
connect(room, &Room::avatarChanged, this,
[=] { refresh(room, {AvatarRole}); });
connect(room, &Room::addedMessages, this,
[=] { refresh(room, {LastEventRole}); });
connect(room, &Room::aboutToAddNewMessages, this,
[=](QMatrixClient::RoomEventsRange eventsRange) {
RoomEvent* event = (eventsRange.end() - 1)->get();
if (event->isStateEvent()) return;
User* sender = room->user(event->senderId());
if (sender == room->localUser()) return;
emit newMessage(room->id(), event->id(), room->displayName(),
sender->displayname(),
event->contentJson().value("body").toString(),
room->avatar(128));
});
}
void RoomListModel::updateRoom(Room* room, Room* prev) {
// There are two cases when this method is called:
// 1. (prev == nullptr) adding a new room to the room list
// 2. (prev != nullptr) accepting/rejecting an invitation or inviting to
// the previously left room (in both cases prev has the previous state).
if (prev == room) {
qCritical() << "RoomListModel::updateRoom: room tried to replace itself";
refresh(static_cast<SpectralRoom*>(room));
return;
}
if (prev && room->id() != prev->id()) {
qCritical() << "RoomListModel::updateRoom: attempt to update room"
<< room->id() << "to" << prev->id();
// That doesn't look right but technically we still can do it.
}
// Ok, we're through with pre-checks, now for the real thing.
auto* newRoom = static_cast<SpectralRoom*>(room);
const auto it = std::find_if(
m_rooms.begin(), m_rooms.end(),
[=](const SpectralRoom* r) { return r == prev || r == newRoom; });
if (it != m_rooms.end()) {
const int row = it - m_rooms.begin();
// There's no guarantee that prev != newRoom
if (*it == prev && *it != newRoom) {
prev->disconnect(this);
m_rooms.replace(row, newRoom);
connectRoomSignals(newRoom);
}
emit dataChanged(index(row), index(row));
} else {
beginInsertRows(QModelIndex(), m_rooms.count(), m_rooms.count());
doAddRoom(newRoom);
endInsertRows();
}
}
void RoomListModel::deleteRoom(Room* room) {
qDebug() << "Deleting room" << room->id();
const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
if (it == m_rooms.end()) return; // Already deleted, nothing to do
qDebug() << "Erasing room" << room->id();
const int row = it - m_rooms.begin();
beginRemoveRows(QModelIndex(), row, row);
m_rooms.erase(it);
endRemoveRows();
}
int RoomListModel::rowCount(const QModelIndex& parent) const {
if (parent.isValid()) return 0;
return m_rooms.count();
}
QVariant RoomListModel::data(const QModelIndex& index, int role) const {
if (!index.isValid()) return QVariant();
if (index.row() >= m_rooms.count()) {
qDebug() << "UserListModel: something wrong here...";
return QVariant();
}
SpectralRoom* room = m_rooms.at(index.row());
if (role == NameRole) return room->displayName();
if (role == AvatarRole) {
if (!room->avatarUrl().isEmpty()) return room->avatar(64, 64);
return QImage();
}
if (role == TopicRole) return room->topic();
if (role == CategoryRole) {
if (room->joinState() == JoinState::Invite) return RoomType::Invited;
if (room->isFavourite()) return RoomType::Favorite;
if (room->isDirectChat()) return RoomType::Direct;
if (room->isLowPriority()) return RoomType::Deprioritized;
return RoomType::Normal;
}
if (role == UnreadCountRole) return room->unreadCount();
if (role == HighlightCountRole) return room->highlightCount();
if (role == LastEventRole) return room->lastEvent();
if (role == LastActiveTimeRole) return room->lastActiveTime();
if (role == CurrentRoomRole) return QVariant::fromValue(room);
return QVariant();
}
void RoomListModel::namesChanged(SpectralRoom* room) {
int row = m_rooms.indexOf(room);
emit dataChanged(index(row), index(row));
}
void RoomListModel::refresh(SpectralRoom* room, const QVector<int>& roles) {
const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
if (it == m_rooms.end()) {
qCritical() << "Room" << room->id() << "not found in the room list";
return;
}
const auto idx = index(it - m_rooms.begin());
emit dataChanged(idx, idx, roles);
}
void RoomListModel::unreadMessagesChanged(SpectralRoom* room) {
int row = m_rooms.indexOf(room);
emit dataChanged(index(row), index(row));
}
QHash<int, QByteArray> RoomListModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[NameRole] = "name";
roles[AvatarRole] = "avatar";
roles[TopicRole] = "topic";
roles[CategoryRole] = "category";
roles[UnreadCountRole] = "unreadCount";
roles[HighlightCountRole] = "highlightCount";
roles[LastEventRole] = "lastEvent";
roles[LastActiveTimeRole] = "lastActiveTime";
roles[CurrentRoomRole] = "currentRoom";
return roles;
}