106 lines
2.4 KiB
C++
106 lines
2.4 KiB
C++
#ifndef CONTROLLER_H
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#define CONTROLLER_H
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#include <QObject>
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#include "connection.h"
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#include "roomlistmodel.h"
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#include "user.h"
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namespace QMatrixClient {
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class Connection;
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}
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class Controller : public QObject {
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Q_OBJECT
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Q_PROPERTY(QMatrixClient::Connection* connection READ getConnection NOTIFY
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connectionChanged)
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Q_PROPERTY(
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bool isLogin READ getIsLogin WRITE setIsLogin NOTIFY isLoginChanged)
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Q_PROPERTY(QString homeserver READ getHomeserver WRITE setHomeserver NOTIFY
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homeserverChanged)
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Q_PROPERTY(QString userID READ getUserID WRITE setUserID NOTIFY userIDChanged)
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Q_PROPERTY(QByteArray token READ getToken WRITE setToken NOTIFY tokenChanged)
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Q_PROPERTY(bool busy READ getBusy WRITE setBusy NOTIFY busyChanged)
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public:
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explicit Controller(QObject* parent = nullptr);
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~Controller();
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// All the Q_INVOKABLEs.
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Q_INVOKABLE void login();
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Q_INVOKABLE void loginWithCredentials(QString, QString, QString);
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Q_INVOKABLE void logout();
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Q_INVOKABLE void uploadFile(QString);
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// All the non-Q_INVOKABLE functions.
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// All the Q_PROPERTYs.
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QMatrixClient::Connection* m_connection = new QMatrixClient::Connection();
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QMatrixClient::Connection* getConnection() { return m_connection; }
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bool isLogin = false;
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bool getIsLogin() { return isLogin; }
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void setIsLogin(bool n) {
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if (n != isLogin) {
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isLogin = n;
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emit isLoginChanged();
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}
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}
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QString userID;
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QString getUserID() { return userID; }
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void setUserID(QString n) {
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if (n != userID) {
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userID = n;
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emit userIDChanged();
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}
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}
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QByteArray token;
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QByteArray getToken() { return token; }
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void setToken(QByteArray n) {
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if (n != token) {
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token = n;
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emit tokenChanged();
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}
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}
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QString homeserver;
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QString getHomeserver() { return homeserver; }
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void setHomeserver(QString n) {
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if (n != homeserver) {
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homeserver = n;
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emit homeserverChanged();
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}
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}
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bool busy = false;
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bool getBusy() { return busy; }
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void setBusy(bool b) {
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if (b != busy) {
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busy = b;
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emit busyChanged();
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}
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}
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private:
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void connected();
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void resync();
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void reconnect();
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signals:
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void connectionChanged();
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void isLoginChanged();
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void userIDChanged();
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void tokenChanged();
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void homeserverChanged();
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void busyChanged();
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void errorOccured();
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public slots:
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};
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#endif // CONTROLLER_H
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