#include "roomlistmodel.h" #include #include "matriqueroom.h" #include "connection.h" #include "user.h" RoomListModel::RoomListModel(QObject* parent) : QAbstractListModel(parent) { } void RoomListModel::setConnection(QMatrixClient::Connection* connection) { Q_ASSERT(connection); using QMatrixClient::Room; beginResetModel(); m_connection = connection; connect( connection, &QMatrixClient::Connection::loggedOut, this, [=]{ deleteConnection(connection); } ); connect( connection, &QMatrixClient::Connection::invitedRoom, this, &RoomListModel::updateRoom); connect( connection, &QMatrixClient::Connection::joinedRoom, this, &RoomListModel::updateRoom); connect( connection, &QMatrixClient::Connection::leftRoom, this, &RoomListModel::updateRoom); connect( connection, &QMatrixClient::Connection::aboutToDeleteRoom, this, &RoomListModel::deleteRoom); for( auto r: connection->roomMap() ) doAddRoom(r); endResetModel(); } void RoomListModel::deleteConnection(QMatrixClient::Connection* connection) { } MatriqueRoom* RoomListModel::roomAt(QModelIndex index) const { return m_rooms.at(index.row()); } QModelIndex RoomListModel::indexOf(MatriqueRoom* room) const { return index(m_rooms.indexOf(room), 0); } void RoomListModel::updateRoom(QMatrixClient::Room* room, QMatrixClient::Room* prev) { // There are two cases when this method is called: // 1. (prev == nullptr) adding a new room to the room list // 2. (prev != nullptr) accepting/rejecting an invitation or inviting to // the previously left room (in both cases prev has the previous state). if (prev == room) { qCritical() << "RoomListModel::updateRoom: room tried to replace itself"; refresh(static_cast(room)); return; } if (prev && room->id() != prev->id()) { qCritical() << "RoomListModel::updateRoom: attempt to update room" << room->id() << "to" << prev->id(); // That doesn't look right but technically we still can do it. } // Ok, we're through with pre-checks, now for the real thing. auto* newRoom = static_cast(room); const auto it = std::find_if(m_rooms.begin(), m_rooms.end(), [=](const MatriqueRoom* r) { return r == prev || r == newRoom; }); if (it != m_rooms.end()) { const int row = it - m_rooms.begin(); // There's no guarantee that prev != newRoom if (*it == prev && *it != newRoom) { prev->disconnect(this); m_rooms.replace(row, newRoom); connectRoomSignals(newRoom); } emit dataChanged(index(row), index(row)); } else { beginInsertRows(QModelIndex(), m_rooms.count(), m_rooms.count()); doAddRoom(newRoom); endInsertRows(); } } void RoomListModel::deleteRoom(QMatrixClient::Room* room) { auto i = m_rooms.indexOf(static_cast(room)); if (i == -1) return; // Already deleted, nothing to do beginRemoveRows(QModelIndex(), i, i); m_rooms.removeAt(i); endRemoveRows(); } void RoomListModel::doAddRoom(QMatrixClient::Room* r) { if (auto* room = static_cast(r)) { m_rooms.append(room); connectRoomSignals(room); } else { qCritical() << "Attempt to add nullptr to the room list"; Q_ASSERT(false); } } void RoomListModel::connectRoomSignals(MatriqueRoom* room) { connect(room, &MatriqueRoom::displaynameChanged, this, [=]{ displaynameChanged(room); } ); connect( room, &MatriqueRoom::unreadMessagesChanged, this, [=]{ unreadMessagesChanged(room); } ); connect( room, &MatriqueRoom::notificationCountChanged, this, [=]{ unreadMessagesChanged(room); } ); connect( room, &MatriqueRoom::joinStateChanged, this, [=]{ refresh(room); }); connect( room, &MatriqueRoom::avatarChanged, this, [=]{ refresh(room, { Qt::DecorationRole }); }); } int RoomListModel::rowCount(const QModelIndex& parent) const { if( parent.isValid() ) return 0; return m_rooms.count(); } QVariant RoomListModel::data(const QModelIndex& index, int role) const { if( !index.isValid() ) return QVariant(); if( index.row() >= m_rooms.count() ) { qDebug() << "UserListModel: something wrong here..."; return QVariant(); } auto room = m_rooms.at(index.row()); using QMatrixClient::JoinState; switch (role) { case Qt::DisplayRole: return room->displayName(); case Qt::DecorationRole: { // auto avatar = room->avatar(16, 16); // if (!avatar.isNull()) // return avatar; // switch( room->joinState() ) // { // case JoinState::Join: // return QIcon(":/irc-channel-joined.svg"); // case JoinState::Invite: // return QIcon(":/irc-channel-invited.svg"); // case JoinState::Leave: // return QIcon(":/irc-channel-parted.svg"); // } if(room->avatarUrl().toString() != "") { qInfo() << "Room avatar:" << room->avatarUrl(); return room->avatarUrl(); } else if(room->users().length() == 2) { QMatrixClient::User* user = room->users().at(0); qInfo() << "User avatar:" << user->avatarUrl(); return user->avatarUrl(); } } case Qt::StatusTipRole: { return room->topic(); } case Qt::ToolTipRole: { int hlCount = room->highlightCount(); auto result = QStringLiteral("%1
").arg(room->displayName()); result += tr("Main alias: %1
").arg(room->canonicalAlias()); result += tr("Members: %1
").arg(room->memberCount()); if (hlCount > 0) result += tr("Unread mentions: %1
").arg(hlCount); result += tr("ID: %1
").arg(room->id()); switch (room->joinState()) { case JoinState::Join: result += tr("You joined this room"); break; case JoinState::Leave: result += tr("You left this room"); break; default: result += tr("You were invited into this room"); } return result; } case HasUnreadRole: return room->hasUnreadMessages(); case HighlightCountRole: return room->highlightCount(); case JoinStateRole: return toCString(room->joinState()); // FIXME: better make the enum QVariant-convertible default: return QVariant(); } } QHash RoomListModel::roleNames() const { QHash roles; roles[Qt::DisplayRole] = "name"; roles[Qt::DecorationRole] = "avatar"; roles[Qt::StatusTipRole] = "value"; return roles; } void RoomListModel::displaynameChanged(MatriqueRoom* room) { refresh(room); } void RoomListModel::unreadMessagesChanged(MatriqueRoom* room) { refresh(room); } void RoomListModel::refresh(MatriqueRoom* room, const QVector& roles) { int row = m_rooms.indexOf(room); if (row == -1) qCritical() << "Room" << room->id() << "not found in the room list"; else emit dataChanged(index(row), index(row), roles); }