#include "roomlistmodel.h" #include "controller.h" RoomListModel::RoomListModel(QObject *parent) : QObject(parent) { } void RoomListModel::init(QMatrixClient::Connection *conn) { qDebug() << "Registering connection."; m_connection = conn; connect(m_connection, &QMatrixClient::Connection::newRoom, this, &RoomListModel::addRoom); for(QMatrixClient::Room* room: m_connection->roomMap().values()) { connect(room, &QMatrixClient::Room::namesChanged, this, &RoomListModel::namesChanged); m_rooms.append(room); } } RoomListModel::~RoomListModel() { } QMatrixClient::Room* RoomListModel::roomAt(int row) { return m_rooms.at(row); } void RoomListModel::addRoom(QMatrixClient::Room* room) { qDebug() << "Adding room."; connect(room, &QMatrixClient::Room::namesChanged, this, &RoomListModel::namesChanged ); m_rooms.append(room); } void RoomListModel::namesChanged(QMatrixClient::Room* room) { } void RoomListModel::unreadMessagesChanged(QMatrixClient::Room* room) { }