#include "controller.h" #include "libqmatrixclient/connection.h" Controller::Controller(QObject *parent) : QObject(parent) { connect(m_connection, &QMatrixClient::Connection::connected, this, &Controller::connected); connect(m_connection, &QMatrixClient::Connection::resolveError, this, &Controller::reconnect); connect(m_connection, &QMatrixClient::Connection::syncError, this, &Controller::reconnect); connect(m_connection, &QMatrixClient::Connection::syncDone, this, &Controller::resync); } Controller::~Controller() { } void Controller::login(QString home, QString user, QString pass) { if(home.isEmpty()) home = "matrix.org"; qDebug() << "UserID:" << userID; qDebug() << "Token:" << token; qDebug() << "Home:" << home; qDebug() << "User:" << user; qDebug() << "Pass:" << pass; if(!userID.isEmpty() && !token.isEmpty()) { qDebug() << "Using token."; m_connection->connectWithToken(userID, token, ""); } else if(!user.isEmpty() && !pass.isEmpty()) { qDebug() << "Using given credential."; m_connection->connectToServer("@"+user+":"+home, pass, ""); } } void Controller::logout() { userID = ""; token = ""; setIsLogin(false); } void Controller::connected() { setUserID(m_connection->userId()); setToken(m_connection->accessToken()); resync(); setIsLogin(true); } void Controller::resync() { qDebug() << "Syncing Matrix."; m_connection->sync(30000); } void Controller::reconnect() { qDebug() << "Connection lost. Reconnecting..."; m_connection->connectWithToken(userID, token, ""); }