#ifndef ROOMLISTMODEL_H #define ROOMLISTMODEL_H #include "connection.h" #include "events/roomevent.h" #include "room.h" #include "spectralroom.h" #include using namespace QMatrixClient; class RoomType : public QObject { Q_OBJECT public: enum Types { Invited = 1, Favorite, Direct, Normal, Deprioritized, }; REGISTER_ENUM(Types) }; class RoomListModel : public QAbstractListModel { Q_OBJECT Q_PROPERTY(Connection* connection READ connection WRITE setConnection) public: enum EventRoles { NameRole = Qt::UserRole + 1, AvatarRole, TopicRole, CategoryRole, UnreadCountRole, NotificationCountRole, HighlightCountRole, LastEventRole, LastActiveTimeRole, JoinStateRole, CurrentRoomRole, }; RoomListModel(QObject* parent = 0); virtual ~RoomListModel(); Connection* connection() { return m_connection; } void setConnection(Connection* connection); void doResetModel(); Q_INVOKABLE SpectralRoom* roomAt(int row); QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; Q_INVOKABLE int rowCount( const QModelIndex& parent = QModelIndex()) const override; QHash roleNames() const; private slots: void namesChanged(SpectralRoom* room); void unreadMessagesChanged(SpectralRoom* room); void doAddRoom(Room* room); void updateRoom(Room* room, Room* prev); void deleteRoom(Room* room); void refresh(SpectralRoom* room, const QVector& roles = {}); private: Connection* m_connection = nullptr; QList m_rooms; void connectRoomSignals(SpectralRoom* room); signals: void connectionChanged(); void roomAdded(SpectralRoom* room); void newMessage(const QString& roomId, const QString& eventId, const QString& roomName, const QString& senderName, const QString& text, const QImage& icon); }; #endif // ROOMLISTMODEL_H