Code cleanup.
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93a303799a
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4ce12331d1
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@ -10,7 +10,7 @@ RoomListModel::RoomListModel(QObject* parent) : QAbstractListModel(parent) {}
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RoomListModel::~RoomListModel() {}
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void RoomListModel::setConnection(QMatrixClient::Connection* connection) {
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void RoomListModel::setConnection(Connection* connection) {
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Q_ASSERT(connection);
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using QMatrixClient::Room;
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@ -18,15 +18,14 @@ void RoomListModel::setConnection(QMatrixClient::Connection* connection) {
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if (!connection->accessToken().isEmpty()) doResetModel();
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connect(connection, &QMatrixClient::Connection::connected, this,
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connect(connection, &Connection::connected, this,
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&RoomListModel::doResetModel);
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connect(connection, &QMatrixClient::Connection::invitedRoom, this,
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connect(connection, &Connection::invitedRoom, this,
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&RoomListModel::updateRoom);
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connect(connection, &QMatrixClient::Connection::joinedRoom, this,
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connect(connection, &Connection::joinedRoom, this,
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&RoomListModel::updateRoom);
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connect(connection, &QMatrixClient::Connection::leftRoom, this,
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&RoomListModel::updateRoom);
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connect(connection, &QMatrixClient::Connection::aboutToDeleteRoom, this,
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connect(connection, &Connection::leftRoom, this, &RoomListModel::updateRoom);
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connect(connection, &Connection::aboutToDeleteRoom, this,
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&RoomListModel::deleteRoom);
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}
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@ -37,9 +36,9 @@ void RoomListModel::doResetModel() {
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endResetModel();
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}
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QMatrixClient::Room* RoomListModel::roomAt(int row) { return m_rooms.at(row); }
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Room* RoomListModel::roomAt(int row) { return m_rooms.at(row); }
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void RoomListModel::doAddRoom(QMatrixClient::Room* r) {
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void RoomListModel::doAddRoom(Room* r) {
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if (auto* room = r) {
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m_rooms.append(room);
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connectRoomSignals(room);
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@ -50,22 +49,18 @@ void RoomListModel::doAddRoom(QMatrixClient::Room* r) {
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}
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}
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void RoomListModel::connectRoomSignals(QMatrixClient::Room* room) {
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connect(room, &QMatrixClient::Room::displaynameChanged, this,
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[=] { namesChanged(room); });
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connect(room, &QMatrixClient::Room::unreadMessagesChanged, this,
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void RoomListModel::connectRoomSignals(Room* room) {
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connect(room, &Room::displaynameChanged, this, [=] { namesChanged(room); });
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connect(room, &Room::unreadMessagesChanged, this,
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[=] { unreadMessagesChanged(room); });
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connect(room, &QMatrixClient::Room::notificationCountChanged, this,
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connect(room, &Room::notificationCountChanged, this,
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[=] { unreadMessagesChanged(room); });
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connect(room, &QMatrixClient::Room::tagsChanged, this,
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[=] { refresh(room); });
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connect(room, &QMatrixClient::Room::joinStateChanged, this,
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[=] { refresh(room); });
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connect(room, &QMatrixClient::Room::avatarChanged, this,
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connect(room, &Room::tagsChanged, this, [=] { refresh(room); });
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connect(room, &Room::joinStateChanged, this, [=] { refresh(room); });
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connect(room, &Room::avatarChanged, this,
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[=] { refresh(room, {AvatarRole}); });
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connect(room, &QMatrixClient::Room::unreadMessagesChanged, this,
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[=](QMatrixClient::Room* r) {
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connect(room, &Room::unreadMessagesChanged, this, [=](Room* r) {
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if (r->hasUnreadMessages()) emit newMessage(r);
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});
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// connect(
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@ -80,15 +75,14 @@ void RoomListModel::connectRoomSignals(QMatrixClient::Room* room) {
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// });
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}
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void RoomListModel::updateRoom(QMatrixClient::Room* room,
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QMatrixClient::Room* prev) {
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void RoomListModel::updateRoom(Room* room, Room* prev) {
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// There are two cases when this method is called:
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// 1. (prev == nullptr) adding a new room to the room list
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// 2. (prev != nullptr) accepting/rejecting an invitation or inviting to
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// the previously left room (in both cases prev has the previous state).
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if (prev == room) {
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qCritical() << "RoomListModel::updateRoom: room tried to replace itself";
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refresh(static_cast<QMatrixClient::Room*>(room));
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refresh(static_cast<Room*>(room));
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return;
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}
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if (prev && room->id() != prev->id()) {
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@ -98,9 +92,9 @@ void RoomListModel::updateRoom(QMatrixClient::Room* room,
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}
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// Ok, we're through with pre-checks, now for the real thing.
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auto* newRoom = room;
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const auto it = std::find_if(
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m_rooms.begin(), m_rooms.end(),
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[=](const QMatrixClient::Room* r) { return r == prev || r == newRoom; });
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const auto it =
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std::find_if(m_rooms.begin(), m_rooms.end(),
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[=](const Room* r) { return r == prev || r == newRoom; });
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if (it != m_rooms.end()) {
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const int row = it - m_rooms.begin();
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// There's no guarantee that prev != newRoom
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@ -117,7 +111,7 @@ void RoomListModel::updateRoom(QMatrixClient::Room* room,
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}
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}
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void RoomListModel::deleteRoom(QMatrixClient::Room* room) {
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void RoomListModel::deleteRoom(Room* room) {
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qDebug() << "Deleting room" << room->id();
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const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
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if (it == m_rooms.end()) return; // Already deleted, nothing to do
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@ -140,7 +134,7 @@ QVariant RoomListModel::data(const QModelIndex& index, int role) const {
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qDebug() << "UserListModel: something wrong here...";
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return QVariant();
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}
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QMatrixClient::Room* room = m_rooms.at(index.row());
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Room* room = m_rooms.at(index.row());
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if (role == NameRole) {
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return room->displayName();
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}
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@ -168,13 +162,12 @@ QVariant RoomListModel::data(const QModelIndex& index, int role) const {
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return QVariant();
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}
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void RoomListModel::namesChanged(QMatrixClient::Room* room) {
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void RoomListModel::namesChanged(Room* room) {
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int row = m_rooms.indexOf(room);
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emit dataChanged(index(row), index(row));
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}
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void RoomListModel::refresh(QMatrixClient::Room* room,
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const QVector<int>& roles) {
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void RoomListModel::refresh(Room* room, const QVector<int>& roles) {
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const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
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if (it == m_rooms.end()) {
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qCritical() << "Room" << room->id() << "not found in the room list";
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@ -184,7 +177,7 @@ void RoomListModel::refresh(QMatrixClient::Room* room,
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emit dataChanged(idx, idx, roles);
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}
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void RoomListModel::unreadMessagesChanged(QMatrixClient::Room* room) {
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void RoomListModel::unreadMessagesChanged(Room* room) {
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int row = m_rooms.indexOf(room);
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emit dataChanged(index(row), index(row));
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}
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@ -5,10 +5,11 @@
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#include "connection.h"
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#include "room.h"
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using namespace QMatrixClient;
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class RoomListModel : public QAbstractListModel {
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Q_OBJECT
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Q_PROPERTY(QMatrixClient::Connection* connection READ getConnection WRITE
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setConnection)
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Q_PROPERTY(Connection* connection READ getConnection WRITE setConnection)
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public:
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enum EventRoles {
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@ -22,11 +23,11 @@ class RoomListModel : public QAbstractListModel {
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RoomListModel(QObject* parent = 0);
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virtual ~RoomListModel();
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QMatrixClient::Connection* getConnection() { return m_connection; }
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void setConnection(QMatrixClient::Connection* connection);
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Connection* getConnection() { return m_connection; }
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void setConnection(Connection* connection);
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void doResetModel();
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Q_INVOKABLE QMatrixClient::Room* roomAt(int row);
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Q_INVOKABLE Room* roomAt(int row);
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QVariant data(const QModelIndex& index,
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int role = Qt::DisplayRole) const override;
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@ -36,22 +37,22 @@ class RoomListModel : public QAbstractListModel {
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QHash<int, QByteArray> roleNames() const;
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private slots:
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void namesChanged(QMatrixClient::Room* room);
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void unreadMessagesChanged(QMatrixClient::Room* room);
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void namesChanged(Room* room);
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void unreadMessagesChanged(Room* room);
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void doAddRoom(QMatrixClient::Room* room);
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void updateRoom(QMatrixClient::Room* room, QMatrixClient::Room* prev);
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void deleteRoom(QMatrixClient::Room* room);
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void refresh(QMatrixClient::Room* room, const QVector<int>& roles = {});
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void doAddRoom(Room* room);
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void updateRoom(Room* room, Room* prev);
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void deleteRoom(Room* room);
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void refresh(Room* room, const QVector<int>& roles = {});
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private:
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QMatrixClient::Connection* m_connection = nullptr;
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QList<QMatrixClient::Room*> m_rooms;
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void connectRoomSignals(QMatrixClient::Room* room);
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Connection* m_connection = nullptr;
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QList<Room*> m_rooms;
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void connectRoomSignals(Room* room);
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signals:
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void connectionChanged();
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void newMessage(QMatrixClient::Room* room);
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void newMessage(Room* room);
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};
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#endif // ROOMLISTMODEL_H
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