Fix double rooms issue.
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7ae0bf9382
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@ -11,38 +11,94 @@ RoomListModel::~RoomListModel() {}
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void RoomListModel::setConnection(QMatrixClient::Connection* connection) {
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void RoomListModel::setConnection(QMatrixClient::Connection* connection) {
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Q_ASSERT(connection);
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Q_ASSERT(connection);
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using QMatrixClient::Connection;
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using QMatrixClient::Room;
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using QMatrixClient::Room;
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beginResetModel();
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beginResetModel();
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m_connection = connection;
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m_connection = connection;
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connect(connection, &Connection::loggedOut, this,
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m_rooms.clear();
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[=] { setConnection(connection); });
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// connect(connection, &Connection::invitedRoom, this,
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connect(connection, &QMatrixClient::Connection::invitedRoom, this,
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// &RoomListModel::updateRoom);
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&RoomListModel::updateRoom);
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// connect(connection, &Connection::joinedRoom, this,
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connect(connection, &QMatrixClient::Connection::joinedRoom, this,
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// &RoomListModel::updateRoom);
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&RoomListModel::updateRoom);
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// connect(connection, &Connection::leftRoom, this,
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connect(connection, &QMatrixClient::Connection::leftRoom, this,
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// &RoomListModel::updateRoom);
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&RoomListModel::updateRoom);
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connect(connection, &Connection::aboutToDeleteRoom, this,
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connect(connection, &QMatrixClient::Connection::aboutToDeleteRoom, this,
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&RoomListModel::deleteRoom);
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&RoomListModel::deleteRoom);
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for (auto r : connection->roomMap()) addRoom(r);
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for (auto r : connection->roomMap()) doAddRoom(r);
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endResetModel();
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endResetModel();
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}
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}
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QMatrixClient::Room* RoomListModel::roomAt(int row) { return m_rooms.at(row); }
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QMatrixClient::Room* RoomListModel::roomAt(int row) { return m_rooms.at(row); }
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void RoomListModel::addRoom(QMatrixClient::Room* room) {
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void RoomListModel::doAddRoom(QMatrixClient::Room* r) {
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beginInsertRows(QModelIndex(), m_rooms.count(), m_rooms.count());
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if (auto* room = r) {
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connect(room, &QMatrixClient::Room::namesChanged, this,
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&RoomListModel::namesChanged);
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m_rooms.append(room);
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m_rooms.append(room);
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connectRoomSignals(room);
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} else {
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qCritical() << "Attempt to add nullptr to the room list";
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Q_ASSERT(false);
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}
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}
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void RoomListModel::connectRoomSignals(QMatrixClient::Room* room) {
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connect(room, &QMatrixClient::Room::displaynameChanged, this,
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[=] { namesChanged(room); });
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connect(room, &QMatrixClient::Room::unreadMessagesChanged, this,
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[=] { unreadMessagesChanged(room); });
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connect(room, &QMatrixClient::Room::notificationCountChanged, this,
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[=] { unreadMessagesChanged(room); });
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connect(room, &QMatrixClient::Room::joinStateChanged, this,
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[=] { refresh(room); });
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connect(room, &QMatrixClient::Room::avatarChanged, this,
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[=] { refresh(room, {Qt::DecorationRole}); });
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}
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void RoomListModel::updateRoom(QMatrixClient::Room* room,
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QMatrixClient::Room* prev) {
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// There are two cases when this method is called:
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// 1. (prev == nullptr) adding a new room to the room list
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// 2. (prev != nullptr) accepting/rejecting an invitation or inviting to
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// the previously left room (in both cases prev has the previous state).
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if (prev == room) {
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qCritical() << "RoomListModel::updateRoom: room tried to replace itself";
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refresh(static_cast<QMatrixClient::Room*>(room));
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return;
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}
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if (prev && room->id() != prev->id()) {
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qCritical() << "RoomListModel::updateRoom: attempt to update room"
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<< room->id() << "to" << prev->id();
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// That doesn't look right but technically we still can do it.
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}
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// Ok, we're through with pre-checks, now for the real thing.
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auto* newRoom = room;
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const auto it = std::find_if(
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m_rooms.begin(), m_rooms.end(),
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[=](const QMatrixClient::Room* r) { return r == prev || r == newRoom; });
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if (it != m_rooms.end()) {
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qDebug() << "Room found in m_rooms.";
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const int row = it - m_rooms.begin();
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// There's no guarantee that prev != newRoom
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if (*it == prev && *it != newRoom) {
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prev->disconnect(this);
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m_rooms.replace(row, newRoom);
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connectRoomSignals(newRoom);
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}
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emit dataChanged(index(row), index(row));
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} else {
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qDebug() << "Room missing in m_rooms.";
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beginInsertRows(QModelIndex(), m_rooms.count(), m_rooms.count());
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doAddRoom(newRoom);
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endInsertRows();
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endInsertRows();
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}
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}
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}
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void RoomListModel::deleteRoom(QMatrixClient::Room* room) {
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void RoomListModel::deleteRoom(QMatrixClient::Room* room) {
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qDebug() << "Deleting room" << room->id();
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const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
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const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
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if (it == m_rooms.end()) return; // Already deleted, nothing to do
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if (it == m_rooms.end()) return; // Already deleted, nothing to do
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qDebug() << "Erasing room" << room->id();
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const int row = it - m_rooms.begin();
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const int row = it - m_rooms.begin();
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beginRemoveRows(QModelIndex(), row, row);
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beginRemoveRows(QModelIndex(), row, row);
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m_rooms.erase(it);
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m_rooms.erase(it);
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@ -91,6 +147,17 @@ void RoomListModel::namesChanged(QMatrixClient::Room* room) {
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emit dataChanged(index(row), index(row));
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emit dataChanged(index(row), index(row));
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}
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}
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void RoomListModel::refresh(QMatrixClient::Room* room,
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const QVector<int>& roles) {
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const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
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if (it == m_rooms.end()) {
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qCritical() << "Room" << room->id() << "not found in the room list";
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return;
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}
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const auto idx = index(it - m_rooms.begin());
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emit dataChanged(idx, idx, roles);
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}
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void RoomListModel::unreadMessagesChanged(QMatrixClient::Room* room) {
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void RoomListModel::unreadMessagesChanged(QMatrixClient::Room* room) {
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int row = m_rooms.indexOf(room);
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int row = m_rooms.indexOf(room);
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emit dataChanged(index(row), index(row));
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emit dataChanged(index(row), index(row));
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@ -37,12 +37,16 @@ class RoomListModel : public QAbstractListModel {
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private slots:
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private slots:
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void namesChanged(QMatrixClient::Room* room);
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void namesChanged(QMatrixClient::Room* room);
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void unreadMessagesChanged(QMatrixClient::Room* room);
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void unreadMessagesChanged(QMatrixClient::Room* room);
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void addRoom(QMatrixClient::Room* room);
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void doAddRoom(QMatrixClient::Room* room);
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void updateRoom(QMatrixClient::Room* room, QMatrixClient::Room* prev);
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void deleteRoom(QMatrixClient::Room* room);
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void deleteRoom(QMatrixClient::Room* room);
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void refresh(QMatrixClient::Room* room, const QVector<int>& roles = {});
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private:
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private:
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QMatrixClient::Connection* m_connection = nullptr;
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QMatrixClient::Connection* m_connection = nullptr;
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QList<QMatrixClient::Room*> m_rooms;
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QList<QMatrixClient::Room*> m_rooms;
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void connectRoomSignals(QMatrixClient::Room* room);
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signals:
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signals:
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void connectionChanged();
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void connectionChanged();
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