Fix double rooms issue.
This commit is contained in:
parent
7ae0bf9382
commit
247b80c1db
|
@ -11,38 +11,94 @@ RoomListModel::~RoomListModel() {}
|
||||||
void RoomListModel::setConnection(QMatrixClient::Connection* connection) {
|
void RoomListModel::setConnection(QMatrixClient::Connection* connection) {
|
||||||
Q_ASSERT(connection);
|
Q_ASSERT(connection);
|
||||||
|
|
||||||
using QMatrixClient::Connection;
|
|
||||||
using QMatrixClient::Room;
|
using QMatrixClient::Room;
|
||||||
beginResetModel();
|
beginResetModel();
|
||||||
m_connection = connection;
|
m_connection = connection;
|
||||||
connect(connection, &Connection::loggedOut, this,
|
m_rooms.clear();
|
||||||
[=] { setConnection(connection); });
|
|
||||||
// connect(connection, &Connection::invitedRoom, this,
|
connect(connection, &QMatrixClient::Connection::invitedRoom, this,
|
||||||
// &RoomListModel::updateRoom);
|
&RoomListModel::updateRoom);
|
||||||
// connect(connection, &Connection::joinedRoom, this,
|
connect(connection, &QMatrixClient::Connection::joinedRoom, this,
|
||||||
// &RoomListModel::updateRoom);
|
&RoomListModel::updateRoom);
|
||||||
// connect(connection, &Connection::leftRoom, this,
|
connect(connection, &QMatrixClient::Connection::leftRoom, this,
|
||||||
// &RoomListModel::updateRoom);
|
&RoomListModel::updateRoom);
|
||||||
connect(connection, &Connection::aboutToDeleteRoom, this,
|
connect(connection, &QMatrixClient::Connection::aboutToDeleteRoom, this,
|
||||||
&RoomListModel::deleteRoom);
|
&RoomListModel::deleteRoom);
|
||||||
|
|
||||||
for (auto r : connection->roomMap()) addRoom(r);
|
for (auto r : connection->roomMap()) doAddRoom(r);
|
||||||
|
|
||||||
endResetModel();
|
endResetModel();
|
||||||
}
|
}
|
||||||
|
|
||||||
QMatrixClient::Room* RoomListModel::roomAt(int row) { return m_rooms.at(row); }
|
QMatrixClient::Room* RoomListModel::roomAt(int row) { return m_rooms.at(row); }
|
||||||
|
|
||||||
void RoomListModel::addRoom(QMatrixClient::Room* room) {
|
void RoomListModel::doAddRoom(QMatrixClient::Room* r) {
|
||||||
beginInsertRows(QModelIndex(), m_rooms.count(), m_rooms.count());
|
if (auto* room = r) {
|
||||||
connect(room, &QMatrixClient::Room::namesChanged, this,
|
|
||||||
&RoomListModel::namesChanged);
|
|
||||||
m_rooms.append(room);
|
m_rooms.append(room);
|
||||||
|
connectRoomSignals(room);
|
||||||
|
} else {
|
||||||
|
qCritical() << "Attempt to add nullptr to the room list";
|
||||||
|
Q_ASSERT(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoomListModel::connectRoomSignals(QMatrixClient::Room* room) {
|
||||||
|
connect(room, &QMatrixClient::Room::displaynameChanged, this,
|
||||||
|
[=] { namesChanged(room); });
|
||||||
|
connect(room, &QMatrixClient::Room::unreadMessagesChanged, this,
|
||||||
|
[=] { unreadMessagesChanged(room); });
|
||||||
|
connect(room, &QMatrixClient::Room::notificationCountChanged, this,
|
||||||
|
[=] { unreadMessagesChanged(room); });
|
||||||
|
connect(room, &QMatrixClient::Room::joinStateChanged, this,
|
||||||
|
[=] { refresh(room); });
|
||||||
|
connect(room, &QMatrixClient::Room::avatarChanged, this,
|
||||||
|
[=] { refresh(room, {Qt::DecorationRole}); });
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoomListModel::updateRoom(QMatrixClient::Room* room,
|
||||||
|
QMatrixClient::Room* prev) {
|
||||||
|
// There are two cases when this method is called:
|
||||||
|
// 1. (prev == nullptr) adding a new room to the room list
|
||||||
|
// 2. (prev != nullptr) accepting/rejecting an invitation or inviting to
|
||||||
|
// the previously left room (in both cases prev has the previous state).
|
||||||
|
if (prev == room) {
|
||||||
|
qCritical() << "RoomListModel::updateRoom: room tried to replace itself";
|
||||||
|
refresh(static_cast<QMatrixClient::Room*>(room));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (prev && room->id() != prev->id()) {
|
||||||
|
qCritical() << "RoomListModel::updateRoom: attempt to update room"
|
||||||
|
<< room->id() << "to" << prev->id();
|
||||||
|
// That doesn't look right but technically we still can do it.
|
||||||
|
}
|
||||||
|
// Ok, we're through with pre-checks, now for the real thing.
|
||||||
|
auto* newRoom = room;
|
||||||
|
const auto it = std::find_if(
|
||||||
|
m_rooms.begin(), m_rooms.end(),
|
||||||
|
[=](const QMatrixClient::Room* r) { return r == prev || r == newRoom; });
|
||||||
|
if (it != m_rooms.end()) {
|
||||||
|
qDebug() << "Room found in m_rooms.";
|
||||||
|
const int row = it - m_rooms.begin();
|
||||||
|
// There's no guarantee that prev != newRoom
|
||||||
|
if (*it == prev && *it != newRoom) {
|
||||||
|
prev->disconnect(this);
|
||||||
|
m_rooms.replace(row, newRoom);
|
||||||
|
connectRoomSignals(newRoom);
|
||||||
|
}
|
||||||
|
emit dataChanged(index(row), index(row));
|
||||||
|
} else {
|
||||||
|
qDebug() << "Room missing in m_rooms.";
|
||||||
|
beginInsertRows(QModelIndex(), m_rooms.count(), m_rooms.count());
|
||||||
|
doAddRoom(newRoom);
|
||||||
endInsertRows();
|
endInsertRows();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void RoomListModel::deleteRoom(QMatrixClient::Room* room) {
|
void RoomListModel::deleteRoom(QMatrixClient::Room* room) {
|
||||||
|
qDebug() << "Deleting room" << room->id();
|
||||||
const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
|
const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
|
||||||
if (it == m_rooms.end()) return; // Already deleted, nothing to do
|
if (it == m_rooms.end()) return; // Already deleted, nothing to do
|
||||||
|
qDebug() << "Erasing room" << room->id();
|
||||||
const int row = it - m_rooms.begin();
|
const int row = it - m_rooms.begin();
|
||||||
beginRemoveRows(QModelIndex(), row, row);
|
beginRemoveRows(QModelIndex(), row, row);
|
||||||
m_rooms.erase(it);
|
m_rooms.erase(it);
|
||||||
|
@ -91,6 +147,17 @@ void RoomListModel::namesChanged(QMatrixClient::Room* room) {
|
||||||
emit dataChanged(index(row), index(row));
|
emit dataChanged(index(row), index(row));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RoomListModel::refresh(QMatrixClient::Room* room,
|
||||||
|
const QVector<int>& roles) {
|
||||||
|
const auto it = std::find(m_rooms.begin(), m_rooms.end(), room);
|
||||||
|
if (it == m_rooms.end()) {
|
||||||
|
qCritical() << "Room" << room->id() << "not found in the room list";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto idx = index(it - m_rooms.begin());
|
||||||
|
emit dataChanged(idx, idx, roles);
|
||||||
|
}
|
||||||
|
|
||||||
void RoomListModel::unreadMessagesChanged(QMatrixClient::Room* room) {
|
void RoomListModel::unreadMessagesChanged(QMatrixClient::Room* room) {
|
||||||
int row = m_rooms.indexOf(room);
|
int row = m_rooms.indexOf(room);
|
||||||
emit dataChanged(index(row), index(row));
|
emit dataChanged(index(row), index(row));
|
||||||
|
|
|
@ -37,12 +37,16 @@ class RoomListModel : public QAbstractListModel {
|
||||||
private slots:
|
private slots:
|
||||||
void namesChanged(QMatrixClient::Room* room);
|
void namesChanged(QMatrixClient::Room* room);
|
||||||
void unreadMessagesChanged(QMatrixClient::Room* room);
|
void unreadMessagesChanged(QMatrixClient::Room* room);
|
||||||
void addRoom(QMatrixClient::Room* room);
|
|
||||||
|
void doAddRoom(QMatrixClient::Room* room);
|
||||||
|
void updateRoom(QMatrixClient::Room* room, QMatrixClient::Room* prev);
|
||||||
void deleteRoom(QMatrixClient::Room* room);
|
void deleteRoom(QMatrixClient::Room* room);
|
||||||
|
void refresh(QMatrixClient::Room* room, const QVector<int>& roles = {});
|
||||||
|
|
||||||
private:
|
private:
|
||||||
QMatrixClient::Connection* m_connection = nullptr;
|
QMatrixClient::Connection* m_connection = nullptr;
|
||||||
QList<QMatrixClient::Room*> m_rooms;
|
QList<QMatrixClient::Room*> m_rooms;
|
||||||
|
void connectRoomSignals(QMatrixClient::Room* room);
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void connectionChanged();
|
void connectionChanged();
|
||||||
|
|
Loading…
Reference in New Issue