Spectral/matrix/controller.h

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#ifndef CONTROLLER_H
#define CONTROLLER_H
#include <QObject>
#include "connection.h"
#include "user.h"
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#include "roomlistmodel.h"
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namespace QMatrixClient {
class Connection;
}
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class Controller : public QObject
{
Q_OBJECT
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Q_PROPERTY(QMatrixClient::Connection* connection READ getConnection NOTIFY connectionChanged)
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Q_PROPERTY(bool isLogin READ getIsLogin WRITE setIsLogin NOTIFY isLoginChanged)
Q_PROPERTY(QString homeserver READ getHomeserver WRITE setHomeserver NOTIFY homeserverChanged)
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Q_PROPERTY(QString userID READ getUserID WRITE setUserID NOTIFY userIDChanged)
Q_PROPERTY(QByteArray token READ getToken WRITE setToken NOTIFY tokenChanged)
Q_PROPERTY(bool busy READ getBusy WRITE setBusy NOTIFY busyChanged)
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public:
explicit Controller(QObject *parent = nullptr);
~Controller();
// All the Q_INVOKABLEs.
Q_INVOKABLE void login();
Q_INVOKABLE void loginWithCredentials(QString, QString, QString);
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Q_INVOKABLE void logout();
// All the non-Q_INVOKABLE functions.
// All the Q_PROPERTYs.
QMatrixClient::Connection* m_connection = new QMatrixClient::Connection();
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QMatrixClient::Connection* getConnection() { return m_connection; }
bool isLogin = false;
bool getIsLogin() { return isLogin; }
void setIsLogin(bool n) {
if(n != isLogin) {
isLogin = n;
emit isLoginChanged();
}
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}
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QString userID;
QString getUserID() { return userID; }
void setUserID(QString n) {
if(n != userID) {
userID = n;
emit userIDChanged();
}
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}
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QByteArray token;
QByteArray getToken() { return token; }
void setToken(QByteArray n) {
if(n != token) {
token = n;
emit tokenChanged();
}
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}
QString homeserver;
QString getHomeserver() { return homeserver; }
void setHomeserver(QString n) {
if (n != homeserver) {
homeserver = n;
emit homeserverChanged();
}
}
bool busy = false;
bool getBusy() { return busy; }
void setBusy(bool b) {
if (b != busy) {
busy = b;
emit busyChanged();
}
}
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private:
void connected();
void resync();
void reconnect();
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signals:
void connectionChanged();
void isLoginChanged();
void userIDChanged();
void tokenChanged();
void homeserverChanged();
void busyChanged();
void errorOccured();
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public slots:
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};
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#endif // CONTROLLER_H