Spectral/matrix/controller.h

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#ifndef CONTROLLER_H
#define CONTROLLER_H
#include <QObject>
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#include "libqmatrixclient/connection.h"
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#include "roomlistmodel.h"
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namespace QMatrixClient {
class Connection;
}
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class Controller : public QObject
{
Q_OBJECT
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Q_PROPERTY(RoomListModel *roomListModel READ getRoomListModel NOTIFY roomListModelChanged)
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Q_PROPERTY(bool isLogin READ getIsLogin WRITE setIsLogin NOTIFY isLoginChanged)
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Q_PROPERTY(QString userID READ getUserID WRITE setUserID NOTIFY userIDChanged)
Q_PROPERTY(QByteArray token READ getToken WRITE setToken NOTIFY tokenChanged)
private:
QMatrixClient::Connection* m_connection = new QMatrixClient::Connection();
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public:
explicit Controller(QObject *parent = nullptr);
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~Controller();
// All the Q_INVOKABLEs.
Q_INVOKABLE void login(QString, QString, QString);
Q_INVOKABLE void logout();
// All the non-Q_INVOKABLE functions.
// All the Q_PROPERTYs.
RoomListModel* roomListModel = new RoomListModel(m_connection);
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RoomListModel* getRoomListModel() { return roomListModel; }
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bool isLogin = false;
bool getIsLogin() { return isLogin; }
void setIsLogin(bool n) {
if(n != isLogin) {
isLogin = n;
emit isLoginChanged();
}
}
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QString userID;
QString getUserID() { return userID; }
void setUserID(QString n) {
if(n != userID) {
userID = n;
emit userIDChanged();
}
}
QByteArray token;
QByteArray getToken() { return token; }
void setToken(QByteArray n) {
if(n != token) {
token = n;
emit tokenChanged();
}
}
private:
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void connected();
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void resync();
void reconnect();
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signals:
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void roomListModelChanged();
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void isLoginChanged();
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void userIDChanged();
void tokenChanged();
void homeServerChanged();
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public slots:
};
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#endif // CONTROLLER_H