2018-02-27 05:10:08 +00:00
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#ifndef CONTROLLER_H
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#define CONTROLLER_H
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#include <QObject>
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2018-02-27 11:07:50 +00:00
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#include "libqmatrixclient/connection.h"
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2018-02-28 09:10:42 +00:00
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#include "roomlistmodel.h"
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2018-02-27 11:07:50 +00:00
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2018-02-28 09:10:42 +00:00
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namespace QMatrixClient {
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class Connection;
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}
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2018-02-27 11:07:50 +00:00
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2018-02-27 05:10:08 +00:00
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class Controller : public QObject
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{
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Q_OBJECT
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2018-02-27 11:07:50 +00:00
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2018-02-28 09:10:42 +00:00
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Q_PROPERTY(RoomListModel *roomListModel READ getRoomListModel NOTIFY roomListModelChanged)
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Q_PROPERTY(bool isLogin READ getIsLogin WRITE setIsLogin NOTIFY isLoginChanged)
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Q_PROPERTY(QString userID READ getUserID WRITE setUserID NOTIFY userIDChanged)
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Q_PROPERTY(QByteArray token READ getToken WRITE setToken NOTIFY tokenChanged)
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2018-03-01 11:15:04 +00:00
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private:
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QMatrixClient::Connection* m_connection = new QMatrixClient::Connection();
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2018-02-27 05:10:08 +00:00
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public:
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explicit Controller(QObject *parent = nullptr);
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2018-02-27 11:07:50 +00:00
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~Controller();
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// All the Q_INVOKABLEs.
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Q_INVOKABLE void login(QString, QString, QString);
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Q_INVOKABLE void logout();
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// All the non-Q_INVOKABLE functions.
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// All the Q_PROPERTYs.
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RoomListModel* roomListModel = new RoomListModel(m_connection);
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RoomListModel* getRoomListModel() { return roomListModel; }
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bool isLogin = false;
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bool getIsLogin() { return isLogin; }
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void setIsLogin(bool n) {
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if(n != isLogin) {
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isLogin = n;
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emit isLoginChanged();
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}
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}
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2018-02-27 11:07:50 +00:00
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QString userID;
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QString getUserID() { return userID; }
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void setUserID(QString n) {
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if(n != userID) {
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userID = n;
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emit userIDChanged();
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}
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}
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QByteArray token;
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QByteArray getToken() { return token; }
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void setToken(QByteArray n) {
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if(n != token) {
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token = n;
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emit tokenChanged();
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}
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}
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private:
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void connected();
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void resync();
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void reconnect();
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signals:
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void roomListModelChanged();
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void isLoginChanged();
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void userIDChanged();
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void tokenChanged();
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void homeServerChanged();
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2018-02-27 05:10:08 +00:00
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public slots:
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};
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2018-02-27 11:07:50 +00:00
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#endif // CONTROLLER_H
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